In 2015, during some downtime between projects at Ubisoft, I decided to teach myself Substance Designer/Painter. I always work a bit better when I’m working on a project, so much that I decided to make a modular asset kit using my knowledge of Max, Zbrush, Designer and Painter. My first offering on the Unreal Marketplace, what I called the Stasis pack is a modular Sci Fi Interior Kit. As you’ve probably guessed things got pretty busy with work on The Division Franchise after that so I have yet to get back into making asset packs but it is something, given that I have the time, I would like to do more of in the future.
Below is a brief write up on the the packs.
- 22 highly adjustable substance based pbr materials.
- The following are adjustable from within the editor:
- roughness values
- wear
- dirt
- grime
- texture resolution
- lighting color
- All adjustable attributes can be connected to and adjusted via blueprint
- The following are adjustable from within the editor:
- 58 custom models for your interior environment include
- walls
- ceilings
- floors
- props
- wires, cables, pipes
- Simple collision shapes generated
- Lod’s where applicable